kill-all-scripts.js - Kills all scripts running on home and remote servers, and also removes files that were copied to remote servers.run reserve.js 200k will reserve the $200,000 needed to get casino.js going. reserve.js - A simple way to reserve money across all scripts, in case you wanted to be certain to save up for something.For best performance, run kill-all-scripts.js before you run this, since other running scripts slow down the game's load time. Great way to boost your progress once you make the initial 200k needed to travel to Aevum and use the casino. Once you win 10b, you cannot enter the casino any more. casino.js - The first time you run this may come as a surprise, it will play blackjack and reload the game if it loses (automated save-scumming).daemon.js - Automates hacking and infrastructure, and kicking off various scripts to take advantage of other mechanics in the game as you unlock them.autopilot.js - Plays the game for you (more or less). A nice replacement for the built-in scan and/or scan-analyze commands, with support for unlimited depth. scan.js - Shows you the entire server network and important information about each server.git-pull.js - Hopefully you used this to download the scripts.Here are scripts that you may want to manually run, roughly in the order in which you'll want to experiment with them: Daemon.js will only start scripts that are not already running (regardless of the arguments of the currently running instance.) Brief description of Scripts If you wish to run them with special arguments, you must either kill the default version or simply run scripts with your desired arguments before starting daemon.js. Note: autopilot.js (and in turn, daemon.js) will already run many instances of scripts with default arguments. If you have personal preference and wish to "permanently" change the configuration of one of my scripts, you can do so without sacrificing your ability to "git-pull.js" the latest - simply create a custom config.txt file for the script. You will also see an error-version of this dialog if you make a mistake in how you run the script. Run scripts with the -help flag to get a list of their arguments, default values, and a brief description of each: Most scripts take arguments to tweak or customize their behaviour based on your preferences or special circumstance. Some scripts are meant to be manually run as needed. Most scripts can also be run on their own, but are primarily designed to be orchestrated by autopilot.js or daemon.js. I don't want to spoil too much for those new to the game, but it's worth mentioning that SF4 is not required, but is highly-recommended to get the full benefit of this script. It will monitor your progress throughout the game and take special actions when it can. It will kick off daemon.js (you primary hacking script), which in turn kicks off several other helper-scripts. You can think of this as the "master orchestrator" script. If you run autopilot.js from the terminal, it will start several other scripts. Early-game, many will be useless because they are only enabled by late-game features, but they shouldn't give you too many problems just being there. The maximum size of the list is about 71 - 27 + 25 servers so either an option to show 'all' or '100' (that is remembered!) or a configuration flag in the options screen to disable pagination would be great (as it will also save from having to search for "home" in the list).If you manually nano git-pull.js from the terminal and copy the contents of that script, you should be able to run it once and download the rest of the files I use. Also the overview of how busy all the servers were was great. I really liked the old layout (no pagination) I could find home immediately - it would be on the bottom if I just restarted the script, or at the top if it had been running a while. When restarting this (or another) script manually, I want to see how much profit/xp it generates and maybe open the log, yet with the new pagination home is hard to find. Use case: My 'hackmanager' script running on home forks weaken/grow/hack scripts on any available server, so the list of active scripts changes every few seconds when old scripts are finished and new ones are forked - a common scenario I believe. This happens whether there are 45 servers running scripts or only 3. When searching for 'home', it appears, showing "rows per page 1-1 of 1" but after a second the list is empty and shows
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